: Scripts triggered by in-game actions like touching a part that kicks the player from the experience.
local DataStoreService = game:GetService("DataStoreService") local banStore = DataStoreService:GetDataStore("BanList") game.Players.PlayerAdded:Connect(function(player) local success, isBanned = pcall(function() return banStore:GetAsync(player.UserId) end) if isBanned then player:Kick("You are permanently banned.") end end) Use code with caution. Copied to clipboard fe ban kick script roblox scripts
-- Placed in ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local KickEvent = Instance.new("RemoteEvent") KickEvent.Name = "AdminKickEvent" KickEvent.Parent = ReplicatedStorage -- List of authorized Admin User IDs local admins = 1234567, 8901234 local function isAdmin(player) for _, id in ipairs(admins) do if player.UserId == id then return true end end return false end KickEvent.OnServerEvent:Connect(function(player, targetPlayerName, reason) if isAdmin(player) then local targetPlayer = game.Players:FindFirstChild(targetPlayerName) if targetPlayer then targetPlayer:Kick("You have been kicked by an admin. Reason: " .. tostring(reason)) end end end) Use code with caution. Risks of Downloading Free "FE Exploit" Scripts : Scripts triggered by in-game actions like touching
For further learning, make sure to consult Roblox's official documentation and contribute to the Developer Forum for community-driven support on your scripting journey. Reason: "
Keep in mind that while these scripts can help prevent exploits, they are not foolproof and may require constant updates to stay effective.
Do you need a to log the ban history?
Always wrap DataStore requests ( GetAsync , SetAsync ) in a pcall() (protected call) block. DataStore requests rely on Roblox web servers and can randomly fail; un-wrapped failures will crash your security script, allowing banned players to enter. If you need help implementing this into your game, tell me: