-free- Roblox Info Tracker Script -ss- Portable
Standard server scripts should be placed in the ServerScriptService to ensure they only execute on the server.
--[[ FREE ROBLOX INFO TRACKER SCRIPT (SS) Place this script inside ServerScriptService. Ensure 'Enable Studio Access to API Services' is turned ON in Game Settings. --]] -- Services local Players = game:GetService("Players") local HttpService = game:GetService("HttpService") local LogService = game:GetService("LogService") local Stats = game:GetService("Stats") -- Configuration local CONFIG = LogToConsole = true, TrackServerStats = true, RefreshRate = 10 -- Track server stats every X seconds -- Function to gather player specific information local function TrackPlayerInfo(player) local userId = player.UserId local accountAge = player.AccountAge local membershipType = player.MembershipType.Name -- Structure the data payload local playerData = Timestamp = os.date("%Y-%m-%d %H:%M:%S"), Username = player.Name, UserId = userId, AccountAgeDays = accountAge, Membership = membershipType, Ping = player:GetNetworkPing() * 1000 -- Convert to milliseconds if CONFIG.LogToConsole then print("====== [SS INFO TRACKER: PLAYER JOIN] ======") print("User: " .. playerData.Username .. " (" .. playerData.UserId .. ")") print("Account Age: " .. playerData.AccountAgeDays .. " days") print("Membership: " .. playerData.Membership) print("Current Ping: " .. math.round(playerData.Ping) .. "ms") print("============================================") end return playerData end -- Function to track live server performance metrics local function TrackServerPerformance() while true do if CONFIG.TrackServerStats then local totalMemory = Stats:GetTotalMemoryUsageMb() local playerCount = #Players:GetPlayers() local heartbeat = Stats.HeartbeatTimeMs print("====== [SS INFO TRACKER: SERVER STATS] ======") print("Active Players: " .. playerCount) print("Memory Usage: " .. math.round(totalMemory) .. " MB") print("Heartbeat Time: " .. string.format("%.2f", heartbeat) .. " ms") print("=============================================") end task.wait(CONFIG.RefreshRate) end end -- Event Listeners Players.PlayerAdded:Connect(function(player) -- Track info on join TrackPlayerInfo(player) -- Optional: Track info periodically when player shifts data player.CharacterAdded:Connect(function(character) task.wait(1) -- Allow character to load local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Died:Connect(function() print("[SS LOG]: " .. player.Name .. " has died.") end) end end) end) Players.PlayerRemoving:Connect(function(player) print("[SS LOG]: " .. player.Name .. " left the server.") end) -- Initialize continuous server tracking in a separate thread task.spawn(TrackServerPerformance) Use code with caution. How to Install and Set Up the Script
This report examines "Info Tracker" scripts for Roblox, specifically those labeled as -Free- Roblox Info Tracker Script -SS-
Getting SS access requires exploiting a vulnerability on the game server itself.
: These functions can be used to run hidden, unauthorized code strings. 2. Roblox Terms of Service (ToS) Compliance Roblox strictly regulates data privacy. Standard server scripts should be placed in the
The script may send this information to an external web hook or log it in a graphical interface (GUI). The Hidden Dangers: Why You Should Avoid "Free" SS Scripts
To run a Server-Side tracker, an execution tool must exploit a backdoor inside the game's place file. These backdoors are usually hidden inside infected free models in the Roblox Toolbox. Once a developer inserts the infected model, the script communicates with an external execution panel. Open-Source Info Tracker Script Example playerData
) if response.Success then local gameInfo = HttpService:JSONDecode(response.Body) return gameInfo else warn("Failed to retrieve game info:", response.StatusCode) return nil end end