Geometry Dash All Versions: _top_
Version Infinite — The Community Updates multiplied. Skins, icons, daily challenges, and leaderboards shaped a culture. Speedrunners carved records into the code. Collaborations and remix levels created dialects of play. The game was no longer a single path but an ocean of tracks. The cube had become many things; it had become everyone.
The initial release, on August 13, 2013, established the core blueprint. It featured the first seven levels, from "Stereo Madness" to "Jumper," a basic level editor that would become the game's hallmark, and the fundamental gameplay modes: cube, ship, and ball. The updates that followed rapidly expanded the game's language. Update 1.1 , arriving just a month later on September 14, introduced the "Time Machine" level and mirror portals that reversed the screen's direction. Update 1.2 added the ball gamemode and the demon difficulty rating, forever raising the challenge ceiling. geometry dash all versions