-- Function to change rig type local function switchRig(rigType) -- "R6" or "R15" local remote = game.ReplicatedStorage:WaitForChild("SwitchRigEvent") remote:FireServer(rigType) end
: The script dynamically detects your current rig type. It maps character joints correctly whether you use the classic 6-limb format or the articulated 15-limb format. fe john doe script no hats needed r15 r6 high quality
-- Enable fly mode by default if configured if CONFIG.FlyMode then startFly() end -- Function to change rig type local function