This guide breaks down the common pitfalls and provides a robust, modern script fix to ensure your emotes work for everyone.
-- Checks if the message is a Roblox emote error if message.Metadata:sub(1, 12) == "Roblox.Emote" then -- Uses RichText trickery to set the text to an invisible dot properties.Text = "<font size=\"0\">.</font>" return properties end
To trigger the emotes easily, use a LocalScript that listens to the player's chat commands (e.g., typing /e wave ).
This guide breaks down the common pitfalls and provides a robust, modern script fix to ensure your emotes work for everyone.
-- Checks if the message is a Roblox emote error if message.Metadata:sub(1, 12) == "Roblox.Emote" then -- Uses RichText trickery to set the text to an invisible dot properties.Text = "<font size=\"0\">.</font>" return properties end
To trigger the emotes easily, use a LocalScript that listens to the player's chat commands (e.g., typing /e wave ).