Reshade Ray Tracing Shader Rtgi 0.33 !!top!! Jun 2026
| Problem | Cause | The Fix | | :--- | :--- | :--- | | | Low temporal samples | Increase game TAA sharpness. Ensure you are running at a stable framerate (fluctuating FPS breaks the temporal accumulation). | | Light "swimming" / Flickering | Aggressive motion | Lower the Radius . Large radii are unstable during camera movement. | | Everything is dark | Exposure mismatch | Use GI Brightness or Post Bloom brightness. Avoid using Bounce Intensity to brighten the scene; it looks fake. | | Washed out colors | Saturation too high | Lower GI Saturation . Real GI is subtle; it shouldn't look like a neon paint spill. |
Determines how far a light ray travels. Shorter rays create localized, sharp ambient occlusion. Longer rays create wide, sweeping global illumination but can cause performance drops and light leaking. A balanced value between 4.0 and 10.0 is ideal for most games. Reshade Ray Tracing shader RTGI 0.33
Are you running into specific issues like or low FPS ? Share public link | Problem | Cause | The Fix |