Heal your party mid-fight or instantly kill enemies when grinding becomes tedious. How to Install and Use an In-Game Cheat Menu
An "extra quality" cheat menu is built natively using RGSS3 scripts. It operates inside the engine, meaning it understands the game's architecture perfectly. It reads switches, variables, items, and actor data natively, making your edits instant, precise, and completely stable. Key Features of an Extra-Quality Cheat Menu rpg maker vx ace cheat menu extra quality
Manually flip quest switches to fix broken event triggers or force-start specific story arcs. Heal your party mid-fight or instantly kill enemies
Use \i[n] to put small icons (like gold or hearts) next to choices. It reads switches, variables, items, and actor data
To add new commands to a menu system, you'll need to modify the window script. Look for the method that contains add_command — this is where new menu options are registered. Once added, you'll need to implement the corresponding functionality, typically in the scene script.
#============================================================================== # Extra Quality Developer Cheat & Debug Menu #============================================================================== module EX_Quality_Debug # Define the keyboard key to open the menu during playtest TRIGGER_KEY = :F8 end class Scene_Map < Scene_Base alias ex_quality_debug_update update def update ex_quality_debug_update if $TEST && Input.trigger?(EX_Quality_Debug::TRIGGER_KEY) Sound.play_ok SceneManager.call(Scene_QualityCheat) end end end class Scene_QualityCheat < Scene_MenuBase def start super create_help_window create_command_window end def create_command_window @command_window = Window_QualityCheatCommand.new(0, @help_window.height) @command_window.set_handler(:max_gold, method(:command_max_gold)) @command_window.set_handler(:heal_party, method(:command_heal_party)) @command_window.set_handler(:noclip, method(:command_toggle_noclip)) @command_window.set_handler(:cancel, method(:return_scene)) end def command_max_gold $game_party.gain_gold(9999999 - $game_party.gold) @help_window.set_text("Gold set to maximum!") @command_window.activate end def command_heal_party $game_party.battle_members.each do |actor| actor.recover_all end @help_window.set_text("Party fully healed and revived!") @command_window.activate end def command_toggle_noclip $game_player.through = !$game_player.through status = $game_player.through ? "ON" : "OFF" @help_window.set_text("Noclip / Passability is now: #status") @command_window.activate end end class Window_QualityCheatCommand < Window_Command def window_width return 240 end def make_command_list add_command("Max Gold", :max_gold) add_command("Heal Party", :heal_party) add_command("Toggle Noclip", :noclip) add_command("Exit Menu", :cancel) end end Use code with caution. How to use this script Save your project and run a . Press F8 on your keyboard while moving around the map.