class Game: def __init__(self): self.online_players = ["Player1", "Player2", "Player3"] # Mock data
The server uses Player:Kick() or updates a DataStore to ban the user. Why Developers Need Custom Admin Tools fe kick ban player gui script patea a cu
While the technical aspects of these scripts can be intriguing, it is crucial to understand the associated risks. class Game: def __init__(self): self
A script matching this keyword would likely function like this: fe kick ban player gui script patea a cu
local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminAction = ReplicatedStorage:WaitForChild("AdminAction") local Frame = script.Parent:WaitForChild("Frame") local TargetInput = Frame:WaitForChild("TargetInput") local ReasonInput = Frame:WaitForChild("ReasonInput") local KickButton = Frame:WaitForChild("KickButton") local BanButton = Frame:WaitForChild("BanButton") -- Function to send data to the server local function sendAction(actionType) local targetName = TargetInput.Text local reason = ReasonInput.Text if targetName ~= "" then AdminAction:FireServer(actionType, targetName, reason) end end KickButton.MouseButton1Click:Connect(function() sendAction("Kick") end) BanButton.MouseButton1Click:Connect(function() sendAction("Ban") end) Use code with caution. 3. The Server Code ( Script )
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