Tempest Rising V1.7.3

The Dynasty relies heavily on exploiting the volatile Tempest substance. In v1.7.3, the production mechanic has changed. Spore clouds dropped by destroyed Dynasty units now heal mechanical units at a faster rate, but slightly damage biological units over time. This forces Dynasty players to carefully separate their infantry squads from their armored columns during chaotic engagements. 3. Engineering & Performance Enhancements

: Movement speed for Harvester Wheels increased to 350 to aid expansion, though their health was slightly reduced to 270 to allow for better harassment counterplay. Tempest Rising v1.7.3

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The rating calculation system was reworked, with players now gaining or losing between 8 and 50 points per match. Balance Changes: Critical Buildings: The capture time for "critical buildings"—now including Refineries and Tech buildings —was doubled, increasing from 7 seconds to 14 seconds. Economic Tuning: A follow-up hotfix on March 16 slightly reduced the GDF Harvester's The Dynasty relies heavily on exploiting the volatile

Several new features were introduced to streamline management and improve the user interface. This forces Dynasty players to carefully separate their

The patch addresses several critical bugs that affected competitive and campaign play.