: Decisions here are mostly flavoring and don't have major dispatching consequences. For example, splashing a character with water instead of alcohol only changes their portrait.

The used to render the 3D models (Blender, Unreal Engine, Unreal MetaHuman)

The answer is intentional. The low-poly aesthetics and vertex snapping create an "uncanny valley" effect. When a human face is rendered poorly, our brains perceive it as a mask. 3dgspot exploits this to make the originals look comforting and the doppelgangers look almost identical, blurring the line. The glitch effects are not bugs; they are narrative devices indicating a fracture in reality.

: Unlike standard short-form clips, the episode-based Doppelganger project uses its duration to build a psychological commentary on the "multiplicity of self". Community and Availability

In this episode, the story seems to revolve around the theme of doppelgangers, which are essentially duplicates or identical twins of a person. The title "12" might imply that there are 12 doppelgangers or that the story takes place over 12 units of time (e.g., hours, days).