The labyrinth is randomized to a degree, but following these directional cues will always lead you to the center: Follow the sound of dripping water. Turn at the statue with the broken wing.

This one requires a specific sequence of turns: left, left, right, straight, left, right, straight, right. Write it down. After the seventh turn, you’ll enter a circular room. The shard is floating in the center. But a trap will trigger — spikes emerge from the floor. Quickly grab the shard and jump onto the central pillar. Wait 10 seconds for the spikes to retract.

Remember: When you feel lost, just look for the blue light. When you feel afraid, stand still. The monsters are more scared of you than you are of them (except the Shriekers; they actually hate you).

Your guide likely replaces the immersion-breaking "Talk-Anything" hints of older versions with more organic guidance, reflecting the developer's move toward keeping gameplay advice out of character dialogue. Navigational Highlights