Parsing custom .X files or OBJ files into memory.

| Resource | Focus | Depth | Year Relevance | |----------|-------|-------|----------------| | | Engine architecture & DX/OGL | High | Concepts still valid; API specifics dated | | LearnOpenGL.com | Modern OpenGL rendering | Medium | Current API | | Handmade Hero | Complete game/engine from scratch | Very high | Ongoing, but slower pace | | “Game Engine Architecture” (book) | Theory & design | High | Agnostic, complementary |

To be completely honest, the is a phantom. It's a mirage of a perfect learning resource that is almost impossible to find in a legitimate, working form.