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__full__ - Rtgi 0.17.0.2 Release

Slightly reduced compute overhead compared to 0.17.0.1, especially on AMD GPUs (better wave utilization).

Ray tracing via ReShade is notoriously hardware-intensive because it operates entirely in screen space without internal engine data. The 0.17.0.2 release introduces smarter spatial filtering and code optimization. rtgi 0.17.0.2 release

RTGI is a post-processing shader that brings path-traced lighting to almost any game that allows depth buffer access through Reshade. Unlike standard game lighting, which often relies on pre-baked shadows or simple ambient occlusion, RTGI calculates how light bounces off surfaces in real-time. This results in natural color bleeding, realistic shadows in corners, and a sense of "grounding" for objects that traditional rendering methods often miss. Key Improvements in 0.17.0.2 Slightly reduced compute overhead compared to 0

The developer has streamlined the underlying code to better utilize the architectural strengths of modern graphics cards, including NVIDIA’s RTX series, AMD’s RX line, and Intel Arc GPUs. Compute shader dispatches are tighter, leading to improved frame pacing and fewer micro-stutters during rapid camera movements. Performance Impact: What to Expect RTGI is a post-processing shader that brings path-traced