Havok Sdk 2010 2.0-r1
Sega heavily integrated this exact revision into their proprietary Hedgehog Engine to govern Sonic's high-velocity physics, character state transitions, and environmental destruction data.
hkpWorld* physicsWorld = new hkpWorld(worldInfo); physicsWorld->markForWrite(); physicsWorld->addEntity(myRigidBody); physicsWorld->unmarkForWrite(); havok sdk 2010 2.0-r1












