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For server administrators looking to minimize the risk of dupe exploits:
APG is a highly efficient, free utility available on GitHub and the Steam Workshop that mitigates physics crashes.
Block ordinary players from spawning or utilizing the following tools via your server administration panel (ULX, SAM, or FPP):
If you're a server administrator looking to protect your server from such exploits, or a player curious about the technical side of GMod, this thread is for you.
Disable physical collisions on massive structures immediately upon spawning. 3. ServerGuard or SAM (Admin Systems)
Have you been targeted by a crasher dupe? Share your experience in the comments below, or join our Discord for server hardening tips. Remember: Reporting exploits to addon developers helps the entire community.
Look for lightweight Workshop scripts that monitor server tickrates. If the server server drops below 10 ticks-per-second (TPS), these tools instantly freeze all unheld physics objects, stopping constraint-loop crashers in their tracks. Step 3: Block Exploitable Entities and Toolguns
For server administrators looking to minimize the risk of dupe exploits:
APG is a highly efficient, free utility available on GitHub and the Steam Workshop that mitigates physics crashes.
Block ordinary players from spawning or utilizing the following tools via your server administration panel (ULX, SAM, or FPP):
If you're a server administrator looking to protect your server from such exploits, or a player curious about the technical side of GMod, this thread is for you.
Disable physical collisions on massive structures immediately upon spawning. 3. ServerGuard or SAM (Admin Systems)
Have you been targeted by a crasher dupe? Share your experience in the comments below, or join our Discord for server hardening tips. Remember: Reporting exploits to addon developers helps the entire community.
Look for lightweight Workshop scripts that monitor server tickrates. If the server server drops below 10 ticks-per-second (TPS), these tools instantly freeze all unheld physics objects, stopping constraint-loop crashers in their tracks. Step 3: Block Exploitable Entities and Toolguns