If you own Hitman: World of Assassination , you have access to: All 6 maps from Hitman 3 . The entire campaign from Hitman (2016) . The entire campaign from Hitman 2 (2018) .
A linear, narrative-driven finale that brings the story of Providence and the ICA to an explosive close. Gameplay: The Power of Choice Hitman 3
Reviews noted the "insane replay values and great visuals". Den of Geek described it as a "world consisting entirely of Chekhov’s guns". Perhaps the most accurate description came from a Metacritic review describing the game as "one of the most tranquil, meditative media experiences centered on acts of violence you can find". If you own Hitman: World of Assassination ,
| Location | Setting | Notable Mechanics / Themes | |----------|---------|----------------------------| | | Sky-scraping penthouse of the Burj Al-Ghazali | Parachute escape, target personal security auction, collapsing glass floors | | Dartmoor, England | Thornbridge Manor, a gloomy family estate | Murder mystery detective subplot; players can impersonate a private investigator | | Berlin, Germany | Abandoned nightclub in a forest | “Reverse hunt” – Agent 47 is the target; 11 ICA agents present, kill 5 to exit | | Chongqing, China | Rain-soaked streets and an underground ICA data facility | Camera hacking, neon-lit alleyways, dual targets split between street-level and underground lab | | Mendoza, Argentina | Vineyard overlooking the Andes | Wine-tasting assassination, tango dance kill, proxy assassination via Diana Burnwood | | Carpathian Mountains, Romania | Moving train (linear finale) | Break from sandbox design; narrative-focused conclusion with escalating combat | A linear, narrative-driven finale that brings the story
At its core, Hitman 3 retains the core mechanics that defined the trilogy while introducing subtle but significant refinements. The game is structured around sandbox environments, giving players immense freedom to approach each target.