If you want, I can draft a mock UI layout or a short implementation plan with required API hooks and shader changes.
Because the engine won't cast complex real-time shadows on an unlit material, you must paint them in. simple diffuse substance painter
Don't start by grabbing the paintbrush. Start with a . If you want, I can draft a mock
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. If you want