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As we look toward the horizon, the line between entertainment and reality continues to blur. We are entering the era of the "Metaverse"—a concept where digital content is no longer confined to a screen but becomes a spatial environment we inhabit through Virtual Reality (VR) and Augmented Reality (AR).
Lazarsfeld, P. F., & Katz, E. (1955). Personal influence: The part played by people in the flow of mass communications . Free Press. www xxxnx com hot