Geometry3d.aip !!top!!

: You can wrap 2D symbols or paths onto the faces of a 3D object (e.g., placing a label on a 3D cylinder). Live Extrusion

plane = Plane(Point(0,0,0), Vector(0,0,1)) point = Point(10, 10, 10) geometry3d.aip

struct AIPHeader char magic[4]; // "GDAI" uint32_t version; // e.g., 0x00010002 uint64_t vertex_offset; // Byte position of vertex data uint64_t topology_offset; uint64_t attribute_offset; uint64_t graph_offset; // The "secret sauce" - computational graph ; : You can wrap 2D symbols or paths