Goal: Add WebAssembly Garbage Collection (Wasm GC) integration to the EaglerCraft 1.12 runtime so mods and the core engine can use low-overhead, language-idiomatic object models (e.g., for Kotlin/Scala/PAI languages or future wasm-native runtimes), improving performance, memory safety, and interop with high-level languages compiled to Wasm.
Eaglercraft 1.12 WASM GC: The Future of Browser-Based Gaming eaglercraft 112 wasm gc
For browser gaming, for Java on the web, and for anyone tired of "this tab is using too much memory" — . And Eaglercraft 1.12 is already living in it. language-idiomatic object models (e.g.
The host browser pauses and cleans unreferenced memory far more efficiently than an emulated JavaScript counter-part ever could. Performance Impact: JavaScript vs. WASM-GC for Java on the web